
Fixed crashes when renderer initialization fails (#199).Fixed animated textures on BSP models (#187).Fixed an overflow condition when pt_bsp_sky_lights is more than 1 (#262).Fixed a crash when some textures are missing (#263).Added support for spotlights with an emission profile and a player flashlight (#203, #214).Added menu controls for the full screen blend effects (#216).Added control over fallback radiance of emissive materials (#210).



Global lighting effects like realistic reflections, refraction, shadows, and global illumination create a whole new Quake II experience.

This is possible thanks to Nvidia's VKRay, an extension that allows developers using the Vulkan API to add ray-traced effects to their games. Get ready to experience 1997's Quake II like never before. Owners of the original can patch their copy and enjoy the entire game, including multiplayer modes fully path traced.Ĭheck out Quake II RTX and how it applies an advanced form of ray tracing known as path tracing. This demo includes the first three single-player levels of the PC gaming classic. Only then will the fate of humanity be known. Experience realistic reflections, refraction, shadows, and global illumination while you fight your way through the hostile Strogg civilization in the first three levels of the original game.
